You will learn:


In case you face issues with displaying data in web-viewer, please update browser to the most recent version, clean the browser's cache / history and try again.

How to publish cloud project


To make cloud project available for visualization in web-viewer it is necessary to publish it. Publication is a process of converting processing results from internal Metashape formats to the formats  for 3D visualization in web-interface. The publication is only available for georeferenced .PSX projects. Each publication takes up storage space.


If the Publish results option is checked on when scheduling the first processing of the project in the cloud, results of further processing for the same project will be published automatically. For more information about setting up cloud processing in Metashape refer to: "How to process a project in the cloud" article. 


If the Publish results option is checked out when scheduling the first processing of the project in the cloud, it is possible to publish results via web interface, by selecting Publish option from the project drop-down menu on My Projects page.



Note that 3D models large than 100 Mb are not publish because of potential performance issues in web browser. Please build Tiled Models for large datasets visualization in a web viewer.


Please note that when publication procedure is started, the cloud version of the project is locked and it is not possible to start new processing of the project in the cloud until publication completion.



How to work with the web viewer


When the project is published it is available to view processing results in web-viewer. To open the project in the web viewer left click or tap on it's name or preview.


How to navigate in a 3D scene


When working on a PC or laptop, basic navigation in the 3D scene is available with the mouse.


  • Left click and drag to move move the camera;
  • Right click and drag or left click and drag when pressing CTRL key to rotate the camera;
  • Scroll wheel to zoom in or out.



When working on touchscreen device, basic navigation in the 3D scene is available with touch actions :

  • Touch surface with one finger and move fingertip without loosing the contact to move move the camera ;
  • Touch surface with two fingers and move them in a clockwise or counterclockwise direction to rotate the camera;
  • Touch surface with two fingers and move them apart to zoom in;
  • Touch surface with two fingers and bring them closer together to zoom out.


How to navigate in a 3D scene in the frist person mode


First person navigation may be helpfull when inspecting a location digital tween or object's interior. The first-person navigation mode on the keyboard is available by default when viewing the project.


Keybindings are described below:


  • W - move forward
  • S - move backward
  • A - move left
  • D - move right
  • Q - move up
  • E - move down
  • Left SHIFT - accelerate
  • Arrow Up - look up
  • Arrow Down - look down
  • Arrow Left - look left
  • Arrow Right - look right


How to control Workspace objects visibility


When open the project the active chunk is visible by default. Visibility of single chunks and processing results can be turned on and off by clicking the Eye button next to the object's name in the Workspace pane on the left.


Workspace objects visibility settings are  persistent between sessions of working with the project and applied to how the project looks be default to the owner and invited users, users who have access via link and users who have access to embedded project.



Workspace objects visibility state is saved between the sessions. The state of the Workspace objects set by the project owner affects the way project looks to those with whom the project has been shared with.

How to change the view mode


Two view modes are available: 

  • Earth view mode - allowing to view both 3D data and 2D data along with global terrain and base map.
  • Model view mode - allowing to view 3D data.

To change the view mode click the Map Settings button and select one of available view mode.


Selected view mode persists between sessions of working with the project and applied to how the project looks be default to the owner and invited users, users who have access via link and users who have access to embedded project.

 


How to change the base map


To change the base map, click the Map Settings button and select one of available base map.


Selected base map persists between sessions of working with the project and applied to how the project looks be default to the owner and invited users, users who have access via link and users who have access to embedded project.  



How to control 3D processing results quality


To change the quality of processing results in 3D scene, click the Map Settings button and select one of available quality modes.


3D scene quality setting allows you to select one of three available modes: best performance, balance between performance and quality. The setting affects the Tiled Models, Tie Points and Dense Clouds.


Selected 3D quality setting is not persistent between sessions of working with the project, but instead is automatically adjusted to the device capabilities.



How to change default point of view


To save current point of view as a default point of view click the Map Settings button and than click on the Save point of view button. 


Saved point of view persists between sessions of working with the project and applied to how the project looks be default to the owner and invited users, users who have access via link and users who have access to embedded project. 


How to work with project cameras


By default project's cameras visualization is switched off, click the Eye icon next to the Cameras object in the Workspace pane on the left to turn on cameras visualization in a 3D scene. Note, that only aligned cameras may be visualized in a 3D scene.


To access project photos click on the Cameras object in the Workspace pane on the left or on some camera frustum in a 3D scene, the Cameras properties pane containing both aligned and not aligned project's photos will expand on the right. 


When clicking on the photo thumbnail in the Cameras properties pane on the left or on the corresponding camera in the 3D scene, a preview of selected photo with it's parameters appears in the top section of the Cameras properties pane on the left. To view the source photo in full screen mode,  click on the Maximize button in the top right corner on the photo preview section. To exit full screen mode click on the Minimize button  in the top right corner on the screen.



How to perform inspection with photos


An Inspection tool allows the user to filter project's photos by the point clicked in a 3D scene.

 

To filter photos click on the Inspection tool icon in the top right corner of the window next to the drawing tools icons and then click somewhere in a 3D scene. A photos matching the clicked point will be displayed in the tool's properties pane on the right.

 

When clicking on the photo thumbnail in the Inspection properties pane on the right, a preview of the selected photo with it's parameters appears in the top section of the Inspection properties pane. To view the source photo in full screen mode, click on the Maximize button in the top right corner on the photo preview section. To exit full screen mode click on the Minimize button in the top right corner on the screen.



How to measure & annotate your projects


For detailed tutorial on how to measure & annotate your project please refer to "How to measure & annotate your projects" article.


Next steps


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