Agisoft Viewer is a stand-alone application for visualization of different types of data (3D formats, Raster and Vector formats). Agisoft Viewer installation package is available free of charge from our website Downloads page: https://www.agisoft.com/downloads/installer/
Setting up Agisoft Viewer
The program settings can be adjusted in the Preferences dialog window available from Tools menu > Preferences.
On the General tab you may first of all set the preferable Language of the interface. The options are English, Chinese, French, German, Italian, Japanese, Portuguese, Russian, Spanish. You may also switch Theme in case you have preferences between Dark or Light interface. In some cases, it can be useful to rotate the model only around a vertical axis, in such cases use the parameter Restrict vertical axis rotation.
In the Stereoscopic Display section, a preferable mode can be set. Agisoft Viewer supports simply anaglyph display mode (for red/blue glasses) as well as hardware stereo mode that assumes polarization glasses and professional-grade hardware (GPU that supports quad-buffer stereo and 3D monitor).
It is recommended to check Write log to file option and indicate the path to the log file that can be shared with the Agisoft support team if you face any problem during the processing.
On the Appearance tab in Palette section you can set parameters for the workspace visualization: Background, Pattern, Decoration, Text; Font section sets fonts for Header and Footer; Margins values may also be adjusted.
The parameters of the 3D controller can be adjusted on the Navigation tab available in Viewer Preferences dialog window. More information about how to set 3D controller your can check in our article - 3D Spacemouse controller.
Turning on Enable VBO support speeds up the navigation in the Model view for point clouds and high polygonal meshes. To display the texture using mipmap you need to enable the corresponding function Enable mipmap generation. Mipmaps are pre-calculated, optimized sequences of images, representing different levels of detail (LOD) of the texture. They are often stored in sequences of progressively lower resolution representation of the previous.